Hey guys! Been a long time heh? Yeah as always, life got in the way. But hey! Good news! I was not idle at all during this time. Version 0.3 is still in the works but it’s finally coming together. I’ve worked a lot on the structure of the universe lore-wise but I’ve also been working on some new features. 

The screenshots you see are both representations (Still W.I.P) of 2 new things I’ve been fleshing out in this version!

The first screenshot represent one of the new things that will be present in the game, the Orivaar Domains. This one in particular is the new version of the Windy Markets from 0.2. 

These maps will play the roles of Hubs that will lead to different maps of a region. Also, as you can see, there is something really big out there. This is gigantic being is called an Orivaar or Primal Keeper. They are also part of the main gameplay loop. Your role in this universe is to gather knowledge for them. In exchange of your knowledge, he will give you Oriea, the main ressource for your survival and to use powers (Which was called Mirea in 0.2 but hey retcon happened sorry). Also, If you feel you have too much Oriea, the Orivaar will also be able to trade your extra Oriea for other rewards like clothes, part of masks or new powers.

The second image represent the current state of the new intro map. The concept of the intro in itself didn’t change that much but the way to present it did change. It is now much less text and much more visual. You can now automatically understand that you are not the only one of your kind and that you are not born from a “natural way” per say. 

So yeah, I think that will be all for tonight, Hope you’ll like it and stay tuned for more soon!

Here is a quick visual concept done in 1h to illustrate the cycle of life of the Sarcia Universe which became a lot clearer for me with the new summoning system. Hint: There is one more stage that you may already have seen in the current version.  

Here is a quick visual concept done in 1h to illustrate the cycle of life of the Sarcia Universe which became a lot clearer for me with the new summoning system. Hint: There is one more stage that you may already have seen in the current version.  

Hey guys! I’m so sorry that the next update is taking so long this is due to some problems on the programming of the Sarcia Engine and also because I keep working and working on some new mechanics that will be pretty cool I think! So today I decided to explain one of them in particular to you!

The New Language/Singing Mechanic.
In short, the Singing mechanic until now felt a bit useless. The word did not have any active or passive effect. They were only used as some sort of password puzzles and I was not happy with that. Soooo here is what I came with. This is a sort of mixing two old mechanics from the old tech demo!

As you travel the world you will still stumble upon some “Language Shrines” that will teach you a new melody/word of the language. But now, you will also see that these shrines are now represented by some unique statue designs.

Theses statues are called Farsum. They are beings that were once like your character. But now they have attained a sort of “Superior State” in which they became a part of the world representing a strong idea.

So! Each time you approach one of those shrine, you will still learn a new melody but this melody will now have a direct active effect, the summoning of the Farsum representing this word. Each Farsum is unique as every one of them possess different powers in link with the idea they represent.

As an example, the one you see in the screenshots is called Vaga which means Journey. So this Farsum was once a great traveler and explorer. During his life, he left some special shrines behind him while he was traveling. So when you call him, he will be able to transport you to any of his shrine you have found on your travels. Also, as he was a great traveler, you can speak to him for some extra lore about the place where you are. Of course learning those things will award you some extra mirea!

This system will allow me to do some sick summon designs (I always loved the summoning systems in games) and will allow me a lot of freedom in the sort of possibilities I can offer players. For example, the Farsum Ur which represent fire will allow you to manipulate fire, lighting torches, etc Anoa, the rain Farsum will allow you to summon a raining cloud, etc… well I guess you get the idea!

So yeah, well, I think that the shortest way I can explain that! haha

I can’t wait to have feedback about this system once the new update hits! I assure you it is still coming even though it takes longer that originally planed! Stay tuned for more soon! 

lilakomet asked:

Hello :) I´d like to buy the game, but is there any other methode of buying the game? I dont have a Credit Card :(

Hey! You can buy the game here also! http://kaelar.itch.io/sarcia- this website has paypal payment authorized if you don’t have a credit card. For now that is all the payment method available, I hope for more in the future!

keinzantezuken asked:

Hello. Somewhere around 2012 you released a public demo of Sarcia for everyone, however, it is not accessible anymore. I'd love to buy it but I got burned few times blindly purchasing indies so I'd like to try the demo at last. i know it is just 1.25$ but at some point it became a matter of principle. PLus, I really hate EA unless game is really good and promising :P

Hey there! Yes this demo has now been removed from the net as it does not represent the game anymore. The content of the version I’m currently working on is what will eventually be the public demo in the future but this is not until a few months I guess.  

Currently I would recommend you to wait until 25th of July for the next update (Yes people! It’s been on a huge delay but it’s coming!) which will be a big one with a lot of new features and zones to explore and just a better experience overall.

I totally understand you don’t want to buy it until you know more about it, currently I’m not really proud of the fact that the game does not have any gameplay trailer but it will be coming in the next few months along with the demo. So if you really don’t want to buy it blindly, I invite you to stay tuned until you think its ready for you! :)

Hey guys! Just so you know, as I said in the last news we are currently rewriting a good portion of the game’s code. This takes a bit longer than what I originally thought. Though I assure you I’ve not been idle at all.

After the release of the first two versions I received some feedback asking me why I only made small one-screen sized maps instead of bigger zones to explore. The reason behind this was one of performance. Sooo, some of you will be happy to know that with the now with the new code and with a little bit of optimization I successfuly did some bigger maps. So I’m currently on remaking the first zones you saw in the first two versions into some bigger zones with some smooooooth camera movements.

I also reworked a lot of gameplay features to remove some immersion-breaking menus like the doors and the Nazmir.

Here is some screenshots of the new reworked and bigger zones in order for you to be patient for this big update that is not so far away now!

Anonymous asked:

Is everything ok ? In the last update you said you delayed it for a week, now it's a month later and we haven't heard from you. Did something happen? could you please update us ?

Hey there! Yes, I’m so sorry for the long silence, as I said in my last news, we are currently working on the rewriting of a good part of the game’s main code. However, while Nuki is doing this, it doesn’t mean I’ve been idle. I’m currently in the process of remaking all the maps into bigger maps that will push the “Exploration” part of the game. I’ve also reworked a many gameplay features. Stay tuned I’ll post a news this week! But a new update is definitely coming soon and it will be a big one!

Hey there everybody! Just so you know in advance, I plan to delay the update to the 0.3 version to next week. My friend Nuki who is kinda becoming the main programmer for the game’s systems. Is currently in the middle of something really big. He is working on what we currently call the “Sarcia Engine”.
The Sarcia Engine is basically a total rewriting of all Sarcia’s core scripts. Currently the game runs on a lot of scripts picked on the internet and then highly modificated to suit my purpose. This will free me of all the script licenses I had to buy in order to make this game commercial but will also suit my game even more to the vision I have of it!
This of course makes many of my current systems a little obsolete and will need some recoding on my part.
But the best of that? This “Sarcia Engine” will be open-source to all of you RPG Maker users out there. This means that you will be able to pick this pack of script and be able to do all that I do with Sarcia! This will be like a little “Addon” to RPG Maker, which I think is really cool.
Following many feedbacks, many of you will also be happy to know that I decided to remove the crappy fighting system in order to integrate the “Dangers” into the world itself. This means that the dangers will be fought very differently than by bashing an “Attack” button. They will be more on the puzzle side of things. The principal mean to fight these threats will be by using the singing mechanics that I put into version 0.2.
I hope you will forgive me for the delay but believe me this is really for the best of the project on the long term!
See ya soon!
Kaelar

Hey there everybody! Just so you know in advance, I plan to delay the update to the 0.3 version to next week. My friend Nuki who is kinda becoming the main programmer for the game’s systems. Is currently in the middle of something really big. He is working on what we currently call the “Sarcia Engine”.

The Sarcia Engine is basically a total rewriting of all Sarcia’s core scripts. Currently the game runs on a lot of scripts picked on the internet and then highly modificated to suit my purpose. This will free me of all the script licenses I had to buy in order to make this game commercial but will also suit my game even more to the vision I have of it!

This of course makes many of my current systems a little obsolete and will need some recoding on my part.

But the best of that? This “Sarcia Engine” will be open-source to all of you RPG Maker users out there. This means that you will be able to pick this pack of script and be able to do all that I do with Sarcia! This will be like a little “Addon” to RPG Maker, which I think is really cool.

Following many feedbacks, many of you will also be happy to know that I decided to remove the crappy fighting system in order to integrate the “Dangers” into the world itself. This means that the dangers will be fought very differently than by bashing an “Attack” button. They will be more on the puzzle side of things. The principal mean to fight these threats will be by using the singing mechanics that I put into version 0.2.

I hope you will forgive me for the delay but believe me this is really for the best of the project on the long term!

See ya soon!

Kaelar

FIRST UPDATE WOOH! SARCIA 0.2
Those of you who bought the game already should receive an email soon with a new download link! 
So here is the list of things that were added or fixed in this version, Overall, this update is not so much about new content but more about polishing the gameplay which I feel is now a lot more better, thanks to your feedback!! :D
New Features-Readded the Singing Mechanic from the first tech demo!-Added interaction with the merchants in the Windy Markets. -Added a new Dashing “Idea Form” -Added several new Kamir -Added new sounds and adjusted voices of the NPC -Added a new Pazmir Door in the Tesana Region (See Screenshot) -The Kamir are now collected on touch and will automatically appear on screen the first time -After reading a Kamir from the menu you now return to the Inventory screen instead of the game.-Added FX when entering a Pazmir Door -Items now sort alphabetically. -Added a new Path in the Kasilkae Naleka -Changed the positionning of Choices windows.-Add some details to the Kasilkae Naleka maps.-Add 2 Boss Battle in Naleka Kasilkae (Can be skipped if you’re cautious)-Reworked the Intro scene, add some FX and some feedback as well as introducing the “Idea Form”-Redone the positioning of windows in the Save menu.-Reworked the process of joining the Irvaga Venha, feels more like something of importance and actually takes time to complete.-Added Orikah words learning pods, these will teach you new words to sing.
Debug-Cleaning the Game’s assets in order to reduce the game’s size of several Mbs. -Fixed the inaccessible chest hidden behind the tree near Tesana.-Fixed the Size of NPC’s collision and increased the collision of Map transition zones.-Added the Font by default into the game.-Fixed some names adjustments.-Fix the Game Over Teleport, and Return Home item will lead you to the correct Home.-Following a BSOD, I lost a good part of my work this week, following that, I now use the Source Tree and Bitbucket instead of Dropbox, it is a more safe and practical way of doing backups of the game without risking corruption of Data! Thanks Nuki for that!-Fixed some problems with the Footsteps SFX-Fix some Voice sounds when reading a Kamir-The Pazmir key won’t open all the Pazmir door when used. Now each key open a door and is returned if not used at the right place.-Fix a bug where the “Mirea” counter would not appear before going in the menu for the first time.

FIRST UPDATE WOOH! SARCIA 0.2

Those of you who bought the game already should receive an email soon with a new download link! 

So here is the list of things that were added or fixed in this version, Overall, this update is not so much about new content but more about polishing the gameplay which I feel is now a lot more better, thanks to your feedback!! :D

New Features
-Readded the Singing Mechanic from the first tech demo!
-Added interaction with the merchants in the Windy Markets. 
-Added a new Dashing “Idea Form” 
-Added several new Kamir 
-Added new sounds and adjusted voices of the NPC 
-Added a new Pazmir Door in the Tesana Region (See Screenshot) 
-The Kamir are now collected on touch and will automatically appear on screen the first time 
-After reading a Kamir from the menu you now return to the Inventory screen instead of the 
game.
-Added FX when entering a Pazmir Door 
-Items now sort alphabetically. 
-Added a new Path in the Kasilkae Naleka 
-Changed the positionning of Choices windows.
-Add some details to the Kasilkae Naleka maps.
-Add 2 Boss Battle in Naleka Kasilkae (Can be skipped if you’re cautious)
-Reworked the Intro scene, add some FX and some feedback as well as introducing the “Idea 
Form”
-Redone the positioning of windows in the Save menu.
-Reworked the process of joining the Irvaga Venha, feels more like something of importance and 
actually takes time to complete.
-Added Orikah words learning pods, these will teach you new words to sing.

Debug
-Cleaning the Game’s assets in order to reduce the game’s size of several Mbs. 
-Fixed the inaccessible chest hidden behind the tree near Tesana.
-Fixed the Size of NPC’s collision and increased the collision of Map transition zones.
-Added the Font by default into the game.
-Fixed some names adjustments.
-Fix the Game Over Teleport, and Return Home item will lead you to the correct Home.
-Following a BSOD, I lost a good part of my work this week, following that, I now use the Source Tree and Bitbucket instead of Dropbox, it is a more safe and practical way of doing backups of the game without risking corruption of Data! Thanks Nuki for that!
-Fixed some problems with the Footsteps SFX
-Fix some Voice sounds when reading a Kamir
-The Pazmir key won’t open all the Pazmir door when used. Now each key open a door and is returned if not used at the right place.
-Fix a bug where the “Mirea” counter would not appear before going in the menu for the first time.

EARLY-ACCESS version of the game is now up for sale! 1$ and you will get a dev version of the game that will be updated bi-weekly until the full first release.But if you buy now, not only you save 2$ (Wooh! :D) but you also get the FULL-VERSION of the game when it comes out, and all future updates too!Note 1 : If you’re not familiar with the concept of Early-Access games: !! THIS IS NOT A FINAL VERSION OF THE GAME AND MAY STILL CONTAIN MANY BUGS !! If you want a bug free experience, I advise you to wait a bit before buying!Note 2 : If you supported the Rockethub campaign 2 years ago, you normally have received an email containing a link to download this version (and all future updates of course) Free of charge as a thank you for your patience!

EARLY-ACCESS version of the game is now up for sale! 1$ and you will get a dev version of the game that will be updated bi-weekly until the full first release.

But if you buy now, not only you save 2$ (Wooh! :D) but you also get the FULL-VERSION of the game when it comes out, and all future updates too!

Note 1 : If you’re not familiar with the concept of Early-Access games: !! THIS IS NOT A FINAL VERSION OF THE GAME AND MAY STILL CONTAIN MANY BUGS !! If you want a bug free experience, I advise you to wait a bit before buying!

Note 2 : If you supported the Rockethub campaign 2 years ago, you normally have received an email containing a link to download this version (and all future updates of course) Free of charge as a thank you for your patience!

The Patreon Page
Hi Guys!
Today is a great day, cause we are launching our Patreon Page.
Here is some Q&A for those of you interested!

But what is Patreon?

Patreon is a new form of Crowdfunding which is currently very popular with Youtubers as it can sustain long-term projects better than Kickstarter.

What are the differences with Kickstarter?

The main difference is the way your donation work. The donation is set to be recurring per month while Kickstarter is a one time deal. You will not get random goodies by doing this, Instead, you’ll be rewarded with real impact on the development of the game like gaining access to an early access version of the game or all the assets of the game so you can send me your work that I can get to work within the game after! This is for those who wants to support me directly while getting something back in return.The second main difference is that there is no time limit on this. This website was created for those with long-term projects, like Sarcia. You can become a Patreon at any time during the development of the game. So if you’re not yet convince by the project, you’re not forced to give money before seeing anything real. If you like to wait if you really like the game before supporting me, you’re free to do it!

Why choose Patreon over Kickstarter which is the most common crowdfunding source for indie games?

Well, I already did that in fact. For those of you who don’t know, I did a RocketHub campaign (Cause then Kickstarter didn’t work in Canada) a year ago. This campaign helped me buy all the licenses I needed in order to publish the game
But well, the thing is that there is a reason why the game isn’t out yet. This reason is time, I cruelly lack time to put on the game. This lack of time is due to my full time job that I currently have.
Don’t misunderstand me, I love my day-time job as an artist in the video game industry.But I’d clearly would like more to put all this time on my own video game project. Plus, at the end of an 8 hour day in front of a computer, it takes a hell lot of motivation to put 3-4 hours more each day on Sarcia. I do manage to do it, but hey, Imagine the boost in productivity if I could work 40 hours/week on the game.
This is where the Patreon Page comes in. With its “Recurring Donation” system, this will become my salary. And the ultimate goal of this is to reach my current monthly salary. The result of this will be me letting my current job go in order to dedicate all my time to Sarcia.

I already gave you money for the game with the RocketHub campaign and still ain’t got anything! Isn’t it enough !??

Yeah! You’re totally right and I’m so sorry. But I did not forget you! This is why, as a Veteran supporter of the project, you’ll get the benefits of a Patreon member (Access to an early access version of the game, free copy of the game, etc..) without having to give anymore money to me if you don’t want to! This is the best way I found to apologize to you!

I already gave you my money! But I really really like Sarcia and I want to give you more!

Well, you’re totally free to join the Patreon Page anyway! This is totally free to you. But yeah if you do that, you’ll be my hero forever more! 
So yeah, I think this covers it. Don’t worry I won’t be too bothersome I know it won’t be much at the start as I have nothing to show more than screenshots and words yet. But I will soon put a trailer of the game showing gameplay footage and As I said, this will be an ongoing thing that will only help the project grow.

The Patreon Page

Hi Guys!

Today is a great day, cause we are launching our Patreon Page.

Here is some Q&A for those of you interested!

But what is Patreon?

Patreon is a new form of Crowdfunding which is currently very popular with Youtubers as it can sustain long-term projects better than Kickstarter.

What are the differences with Kickstarter?

The main difference is the way your donation work. The donation is set to be recurring per month while Kickstarter is a one time deal. You will not get random goodies by doing this,

Instead, you’ll be rewarded with real impact on the development of the game like gaining access to an early access version of the game or all the assets of the game so you can send me your work that I can get to work within the game after! This is for those who wants to support me directly while getting something back in return.

The second main difference is that there is no time limit on this. This website was created for those with long-term projects, like Sarcia. You can become a Patreon at any time during the development of the game. So if you’re not yet convince by the project, you’re not forced to give money before seeing anything real. If you like to wait if you really like the game before supporting me, you’re free to do it!

Why choose Patreon over Kickstarter which is the most common crowdfunding source for indie games?

Well, I already did that in fact. For those of you who don’t know, I did a RocketHub campaign (Cause then Kickstarter didn’t work in Canada) a year ago. This campaign helped me buy all the licenses I needed in order to publish the game

But well, the thing is that there is a reason why the game isn’t out yet. This reason is time, I cruelly lack time to put on the game. This lack of time is due to my full time job that I currently have.

Don’t misunderstand me, I love my day-time job as an artist in the video game industry.But I’d clearly would like more to put all this time on my own video game project. Plus, at the end of an 8 hour day in front of a computer, it takes a hell lot of motivation to put 3-4 hours more each day on Sarcia. I do manage to do it, but hey, Imagine the boost in productivity if I could work 40 hours/week on the game.

This is where the Patreon Page comes in. With its “Recurring Donation” system, this will become my salary. And the ultimate goal of this is to reach my current monthly salary. The result of this will be me letting my current job go in order to dedicate all my time to Sarcia.

I already gave you money for the game with the RocketHub campaign and still ain’t got anything! Isn’t it enough !??

Yeah! You’re totally right and I’m so sorry. But I did not forget you! This is why, as a Veteran supporter of the project, you’ll get the benefits of a Patreon member (Access to an early access version of the game, free copy of the game, etc..) without having to give anymore money to me if you don’t want to! This is the best way I found to apologize to you!

I already gave you my money! But I really really like Sarcia and I want to give you more!

Well, you’re totally free to join the Patreon Page anyway! This is totally free to you. But yeah if you do that, you’ll be my hero forever more! 

So yeah, I think this covers it. Don’t worry I won’t be too bothersome I know it won’t be much at the start as I have nothing to show more than screenshots and words yet. But I will soon put a trailer of the game showing gameplay footage and As I said, this will be an ongoing thing that will only help the project grow.

The way the “Shards of Knowledge” or “Kamir” will look like when you use them in-game. When reading a Kamir for the first time you will be awarded a certain amount of “Mirea” which is a global energy created by the “Learning process” and can be earn through many means within the game, Kamir being one of them.The Mirea is your HP as it is needed for your character to survive. It is also your MP as it is used to cast techniques and spells and finally it is also used as a currency to trade things with other merchant NPC.
By using the Mirea as a global energy for everything in the game and making it a thing earned by doing real actions within the game, I hope it becomes the fuel that will push the player to want to know more about the game’s universe and choose carefully what he decides to do with its hard earned Mirea.
Note: This is a W.I.P Screenshot, there may be many grammar errors within this text and I’m sorry for that. I will correct all the text further down the road. Also the text is highly subject to change till the release! 

The way the “Shards of Knowledge” or “Kamir” will look like when you use them in-game.

When reading a Kamir for the first time you will be awarded a certain amount of “Mirea” which is a global energy created by the “Learning process” and can be earn through many means within the game, Kamir being one of them.

The Mirea is your HP as it is needed for your character to survive. It is also your MP as it is used to cast techniques and spells and finally it is also used as a currency to trade things with other merchant NPC.

By using the Mirea as a global energy for everything in the game and making it a thing earned by doing real actions within the game, I hope it becomes the fuel that will push the player to want to know more about the game’s universe and choose carefully what he decides to do with its hard earned Mirea.

Note: This is a W.I.P Screenshot, there may be many grammar errors within this text and I’m sorry for that. I will correct all the text further down the road. Also the text is highly subject to change till the release! 

Sorry guys! No screenshots today, I just got back on the game now that I am settled in my new appartment! But I still found some time to write you a new Shard of Knowledge! 

But hey now that I’m back on my PC (I was working from my Macbook since last august. I got pretty used to it but nothing like a 23” screen to work on those big pixels haha) things should go more smoothly now!

Also, with some friends we’re gonna start some “Creative Weekends” where we gonna work intensively on our respective projects while giving feedback to one another. I can’t wait to see where this will lead! Stay tune for more soon!

Shards of Knowledge : The Venha

The Venha are our Family, they are the second part of our identity and another of our oldest tradition.

Orikah Etymology
The word “Venha” comes from two Primal roots.

"Ven" which means Brethren, Group, Close
"Ha" which means Idea, Thought, Philosophy

The Venha are groups of people who share common Ideas and philosophies. They are at the core of all our societies. Some would say that Venha come in all shapes and colors but the fact is that many follow some common rules.

Except for a few, Venha are usually relatively open and welcoming groups that accept anyone interested to join their ranks.

Many of them offer different perks and benefits to their members. For example, as a member of the Irvaga of the Sar Nalarir I am granted access to their sacred Temple of Wind Weaving where I can learn to thread with the air element and the secrets of their Skyships.

Some people choose to serve only one Venha but it is also very common for travelers to join many Venha as long as their principles does not contradict one another. However one can only represent a Venha at a time through his Kasi.

To join a Venha is to join a Family. It’s choosing what are our values and what we strive for in this life. This is why the Venha is one of our core tradition and the heart of all our societies.